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Ffxi multi hit weapons

WebAug 23, 2024 · The basic process to run the code is: Check the gear.py file for equipment you want to test in each slot. Modify the init.py file to choose the weapon skill, TP range, buffs, etc to be used. Run the wsdist.py file to find the best sets. List of changes since I made the original post: WebPhysical multi-hit: quad > triple > double attack (to 8-hit cap) Magical/hybrid: affinity > WSD & MAB > INT -- Outside of running a simulation of some form, your best bet is going to be to visit one of the wikis (e.g. daggers on BG) and lookup the information on each weapon skill. You're going to be evaluating a number of things when you do ...

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WebWsd is all over the map. Fotia gorget and belt both add 0.1 to the ftp modifier. On weapon skills with an ftp modifier of 1 that actually comes out to 10% wsd. But on weapon skills with much higher modifiers it becomes an increasingly smaller boost to damage. Wsd on most pieces of armor is a % modifier on the damage of the first hit of physical ... WebDual Wield adds an additional extra hit with your offhand weapon. There can be a maximum of 8 total hits in a WS. The elemental gorgets and belts work by adding 10 Accuracy to ALL hits of a weapon skill, and 0.1 fTP to the first hit. So, let's say our character is dual wielding 100 damage swords, has 150 STR, 100 MND, and an elemental gorget … boabs in the kimberley https://luney.net

Category:Katana - FFXI Wiki

http://ffxi.somepage.com/itemdb/weapons.php WebAppearances [] Final Fantasy []. The higher Accuracy of a unit will cause it to obtain more hits, and units in the first two positions will have a greater hit ratio.. Final Fantasy II []. The weapon skill level determines how many chances a character has to strike an enemy. Accuracy determines how likely an attack is to hit, and the target's Evasion stats … WebJul 14, 2024 · Barrage is reported in the log as the sum of all fired shots, even if it passes the normal reported damage cap (99,999). The hidden triple damage effect of Yoichinoyumi and Annihilator has a 13% chance to proc, if it procs it affects all hits of Barrage. Gives full TP return for each hit, and also gives full TP as if each hit landed to the ... boab tavern bottle shop

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Category:final fantasy 12 - What triggers a multiple hit attack? - Arqade

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Ffxi multi hit weapons

Weapon Skill Gear Swap Mechanics: Calrity …

WebBut you will want to create a TP set to get you to a 4 or 5 hit 1kTP (job dependent). The haste weapons are great for this (AH-able and decently priced). And this only applies if you’re using a 2H weapon. If you’re using a 1H weapon (katana and daggers), then you’ll want to focus on dual-wield along with TP and haste gear. WebLow damage high attack speed weapon, ideally ones with multi hit (mercurial weapons etc), but other than that try and get the lowest possible delay you can. Use a tank trust, healers who dont melee, Koru Moru, and Ulmia. This will give you healing, a tank who holds the enemy still, and capped magic haste.

Ffxi multi hit weapons

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WebJan 13, 2024 · Every multihit weapon skill gets two multiattack procs max. By convention it's believed to be the first two hit but I don't think it's ever been thoroughfully tested if it's … Web2. mistermeeble • 6 mo. ago. Unfortunately, the Hit Rate for 2-handed weapons like Great Sword is capped at 95% regardless of how much accuracy you have. That might seem like a lot, but in practice it means one out of every twenty Ground Strikes, Spinning Slashes, or Torcleavers you do is going to miss entirely.

WebMay 16, 2010 · A thief and a samurai in the same party could both be hitting for zero even though the damage on the katana was about three times the damage on the daggers. … WebTrial of the Magians Weapons. Each type of weapon involved in Trial of the Magians has two paths that can apply "Occasionally attacks X times" - one adds "Occasionally attacks twice" and varying amounts of DMG (dependent on normal base damage of that weapon), while the other goes up to "Occasionally attacks 2-4 times" with very low DMG ratings ...

WebAug 20, 2014 · Alternatively, you could make 3 separate macros for each and manually hit them closer to .5 seconds apart and be fine. As for your question about multi hit WSs, everything is calculated at the time the WS is used. Multi hits are simply an animation, as far as the game is concerned, all hits of it happened at the exact moment it was used. Web234 rows · 4 Weapon List Job Ratings Weapon Skills Pages in category "Katana" The …

WebJan 27, 2014 · Thus, the best way to approach this is to condense the gearsets to delay values and reasonable hit builds that have a default of 25% haste. This is considered a "Base Set". There's only 3-4 delay values that you need to play with: 494, 450, 437, 407. You only need to make 3-4 base sets. Right below it, make a chart.

WebSamurai is one of the most iconic jobs of 2007-era Final Fantasy XI. Samurai started off life in FFXI in the Rise of the Zilart expansion and was relatively weak at the time, mainly filling the role of skillchain maker only with very low damage output. ... (multi hit low damage weapon) and then using Sidewinder with a high damage Bow. This sub ... boab share priceboab tavern perthWebApr 2, 2012 · Had a discussion with a couple of friends about the multi-hit magian weapons a couple of days ago, and I need more input. Which of the multi-hit weapons are best? Occasionally attacks 2-3 times or Double attack +10? I couldn't find any data about the process rate of the occ. attacks weapons. clientwidth is 0WebApr 11, 2024 · A Weapon Skill is a special technique you can execute when you have 1,000 or more TP. Weapon Skills are obtained when your skill rating in a weapon reaches a particular level. For example, a Dragoon … boab thomsonWebIn general, multi-hit Weapon Skills have the highest damage potential and carry less chance of completely missing the target, but end up being less consistent and more variable than single-hit Weapon Skills due to higher reliance on the character's inherent attack and accuracy stats. Single-hit Weapon Skills have better consistency due to ... clientwidth vs widthWebAug 7, 2024 · Proccing Multi Attack. During a Multi-Attack proc the TP return of each hit is identical for each consecutive hit, meaning that if you proc a quadruple attack, you will get the TP from 4 hits without modifiers. Instead if a multi attack proc occurs during a Weapon Skill the first hit (and first Off-Hand hit) will grant full TP while each consecutive attack … clientwidth scrollleftWebMar 28, 2024 · May proc on Weapon Skills. Rate is 20% for Lv95~119III weapons. 6th Mythic Aftermath Double Attack +1 May proc on Weapon Skills. Rate is 40% for Lv75 & 95~119III; 60% for Lv80~90 weapons. 7th Occasionally Attacks X Times +1~7 Varying amounts from OA2 to OA8. The number is tied to the specific version on the weapon … boab tavern specials